Caverns of Thracia () – The Original Classic Adventure by Paul Jaquays, with new maps and editing by Bob Bledsaw III. Designed for. Caverns Of Thracia – A Lost Civilization Beneath the lost ruins of Thracia are the vast caverns of a once great civilization. While a death c. The Caverns of Thracia by Paul Jaquays is a good example of why Judges Guild is remembered so fondly by so many of us who started.
|Published (Last):||25 August 2008|
|PDF File Size:||10.6 Mb|
|ePub File Size:||6.35 Mb|
|Price:||Free* [*Free Regsitration Required]|
Ah, youth… Wink Sunday, February 22,1: These conventions have several advantages: I have the Nec version; by 3e standards it’s very light on 3e stats since MM monsters are justed listed as eg “6 gnolls hp 6”.
It’s a game that requires very precise and detailed small squad military tactics. Given the complex, multi-level design of the house and the high-quality cartography it csverns enhanced play.
Guest Review: Caverns of Thracia – Multiverse
Even a very inexperienced GM with a brand-new cagerns system might reasonably think up that. A dwarf of intelligence 11 or more might speak Common.
And, of course, the difference is that — in most modern games — survival is not the goal. I have a lot of fond memories of The Caverns of Thracia. I’ll be the first to congratulate you if you do; it’s one of the many lessons the old school still has to teach us about adventure design and I’d be very pleased thracja see it incorporated into newer games. Second, re CR tables: A cheap dagger will do just fine.
Reading this in the rulebook: Wednesday, December 31, Retrospective: Sunday, February 22,5: Tue, 31 Mar The players are aware of it, but they consider it to be far out of their reach.
Thanks for the link to Alt Text. In their prime, Judges Guild held a great reputation within the gaming community for its varied products. The Caverns of Thracia is an adventure for fantasy role-playing games published by Judges Guild in One of the problems I have with a lot of 4E design is the idea of balance that seems so intrinsic to it’s philosophy and which shouldn’t exist in a more fully-realised world.
The Massacre of Fire.
Pin It on Pinterest. The caverns are now in the hands of the minotaur king, except for a small part of the first level, still controlled by the worshippers of Thanatos.
Ian December 31, at 2: This dungeon is for characters of levels 2 through 6. Now, ask me to map it, you know, where the DM says: The D20 version produced by Necromancer is quite good too.
Caverns of Thracia (Judges Guild #102)
The fact that there are two opposing sides in the caverns opens up the possibility daverns the players allying themselves with one of the sides.
It is appropriate for use by first level characters to start, though there are elements later on which can easily challenge some strong parties.
Next is presented a very detailed history of the Caverns of Thracia, for the Dungeon Master to read for background. Michael von Sacher-Masoch rated it really liked it May 01, Paul Jaquays is probably my favourite adventure designer and a great artist to boot.
These books were pretty much the genesis of the tabletop role-playing game genre.
Judges Guild – The Caverns of Thracia|Goodman Games Store
I use the same method when assembling Cheapass boardgames. Delta December 31, at A pretty fundamental BECMI mistake that we made — and one that persisted for a long time before we realized we were doing something wrong — was our interpretation of ability score adjustments. It may also be that the assumptions we tend to make in more recent versions of the game e.
Keith rated it really liked it Aug 27, I’m not surprised that it’s his name attached to this. Welcome to a rulebook written by Gary Gygax. Also, his Runequest work, mainly Griffin Mountain, is outstanding. Nice idea, would work better if we had lots of dedicated space, but not really practicable for my group. By including it, the DM will appreciate exactly why the caverns are set up and populated as they are.
Tomo Yokoyama marked it as to-read Dec 04, Tankersley I used to have my players do their own mapping. You would have to reverse engineer the stats, of course, but it’s an option.
If they want to be more precise than that, they need to pace it out or measure it. Magical shields are only useful one-third of the time, and then only if their magical bonus is larger than that of the armor the character is wearing.
The humans used beast men gnolls, minotaurs, dog brothers, etc. From the sounds of things, it came down to how competent you were at making simple and logical rules additions and changes to keep up with your players.